TCR Talks with Kyle Seibel, author of Hey You Assholes

By Breen Nolan The characters in Kyle Seibel’s debut short story collection Hey You Assholes (CLASH, 2025) are the freaks and weirdos of the world. They’re the everyday people struggling to figure it out. They’re doing the best they can. Whether Seibel’s writing about a someone experiencing an existential crisis inside of a Taco Bell kitchen, a dying father’s pursuit of pork…

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TCR Talks with Abby Geni, author of The Body Farm

Interviewed by Jessica Ribera This month marks the paperback release of Abby Geni’s second short story collection, The Body Farm. In the collection, Geni has created a laboratory for studying humanity’s relationship to the risks and weaknesses—but also incredible powers—of our bodies. The characters grapple with common yet serious challenges, from physical and mental illness to abuses and lost love.…

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TCR Talks with Edgar Gomez, author of Alligator Tears

By Breen Nolan Award-winning author Edgar Gomez is back with his second book Alligator Tears, an arresting memoir-in-essays that chronicles his experiences growing up in poverty with a single mother amidst the backdrop of touristy Florida. Gomez’s writing evinces a skillful analysis vital for examining one’s life on the page. Whether interrogating the systems hell-bent on silencing marginalized individuals or exploring the path to…

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TCR Talks with Rachel Howzell Hall, author of The Last One

By Dave Oei Rachel Howzell Hall is entering brand new territory with her latest novel. After writing a book series featuring Detective Elouise Norton and ten other standalone crime and mystery novels, the two-time Los Angeles Times Book Award winner has published her first foray into the genre of romantasy with her new novel, The Last One. It features Kai,…

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TCR Talks with Samuel Sattin, author of Side Quest

By Kevin Morales Samuel Sattin has been playing tabletop role-playing games (TTRPGs) like Dungeons & Dragons since he was an adolescent. The game and others like it have slowly expanded into the mainstream since the 1970s. The connection of communities has grown thanks to the proliferation of the internet and the game finding its way into the homes of anyone…

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